Twilight 12s Competition and Game Rules
- Teams
are to notify the Competition Co-ordinators of their name and colours.
- Teams may register up to 9 players.
- Six players are to take the field per team per game.
- Teams can elect to use a 7th
player but these players are not
able to bat but can must share the bowling allotment of the player they
replaced.
- The
Team Captain/Coordinator
must inform the Umpire of their team at the commencement of each Match.
- A match comprises 24 overs (each team bats for
12 overs).
- Games are to commence at 6:15pm.
- Teams are required to have a minimum of 5
players to commence the game.
Should their opposition have all six players then the opposition team
shall
field first. If the batting side does not gain the sixth player by the
commencement of the third batting pair then the fifth batter may bat
with a
team-mate but only to act as runner they can not bat or score
themselves but
they can be run out.
- A
team can take the field with only 5 fielders but the overs must be
shared
between the five players.
- There is a 5 minute change over at the
conclusion of the first innings.
- All
players must bowl one over, with 2 players to bowl a max of 3 overs
and 2 players to bowl a max of 2 overs.
- Players
may bowl underarm, but it cannot bounce more than once otherwise
it is called a no-ball.
- A
legal overarm delivery can bounce a maximum of two times otherwise it
is called a no-ball.
- Each
over will be a maximum of 6 deliveries no matter how many wides or
no-balls, except for the last over
which has to be 6 legitimate balls.
- All
overs are bowled from one end of the wicket and batters are to
change ends at the conclusion of each over.
- Wide – a delivery out of reach of the
batter – 2 runs are awarded to the
batting team AND the batters cannot run as it is a dead-ball.
- No Ball – a delivery reaching the
batter either over the waist on the
full OR above the shoulder after bouncing OR as explained above
– 2 runs are
awarded to the batting team AND the batters can
score additional runs from this delivery (unlike a wide).
- Byes – runs completed after the ball
is missed by the wicketkeeper
- Leg Byes – runs scored off the legs or body
- There are only 4 methods of dismissal which
result in a deduction of 5 runs
from the teams’
total:
Bowled
Run Out
Caught
Hit-wicket
- LWB and stumpings are not permitted, however
batters who advance down
the wicket may be run out.
- A ball reaching the boundary is 4 runs.
- A ball reaching the boundary on the full is 6
runs.
- Teams will be required to use a
rotating batting order, to insure all players in the side get a bat
during the
competition
- Batters will bat in pairs with
each pair facing 4 overs each. If a batter gets out during the course
of the 4
overs the batters will swap ends and the scorers will deduct 5 runs
from the
team’s total.
- A
maximum of 2 players can
field on either side of the wicket.
- The
Team with the highest score
is the winner (if scores are equal the team losing the least number of
wickets
is the winner).
- Each
team will receive 2 points for a win and
a bye and 1 point for a loss and no points for a forfeit. Two points
will be
awarded to any team who wins by forfeit.
- Each
team’s winning (or losing) margin will also be recorded, this
will be known as
their For and Against margin.
- The Grand Final will be played between the two teams with the most competition points.
- Should there be
more than two
teams equal on points then the two teams with the best For
and Against margin will go through to the Grand Final.
26
September 2006





